{.list}
 ```
 
+Note that attributes in [code fences](/content-management/syntax-highlighting/#highlighting-in-code-fences) must come after the opening tag, with any other highlighting processing instruction, e.g.:
+
+````
+```go {.myclass linenos=table,hl_lines=[8,"15-17"],linenostart=199}
+// ... code
+```
+````
+
 autoHeadingIDType ("github") {{< new-in "0.62.2" >}}
 : The strategy used for creating auto IDs (anchor names). Available types are `github`, `github-ascii` and `blackfriday`. `github` produces GitHub-compatible IDs, `github-ascii` will drop any non-Ascii characters after accent normalization, and `blackfriday` will make the IDs work as with [Blackfriday](#blackfriday), the default Markdown engine before Hugo 0.60. Note that if Goldmark is your default Markdown engine, this is also the strategy used in the [anchorize](/functions/anchorize/) template func.
 
 
                                withBlockAttributes(conf)
                                conf.Highlight.CodeFences = true
                        },
-                       "```bash\necho 'foo';\n````\n{.myclass id=\"myid\"}",
+                       "```bash {.myclass id=\"myid\"}\necho 'foo';\n````\n",
                        "<div class=\"highlight myclass\" id=\"myid\"><pre style",
                },
+               {
+                       "Code block, CodeFences=true,linenos=table",
+                       func(conf *markup_config.Config) {
+                               withBlockAttributes(conf)
+                               conf.Highlight.CodeFences = true
+                       },
+                       "```bash {linenos=table .myclass id=\"myid\"}\necho 'foo';\n````\n{ .adfadf }",
+                       []string{"div class=\"highlight myclass\" id=\"myid\"><div s",
+                               "table style"},
+               },
                {
                        "Paragraph",
                        withBlockAttributes,
 
 func (a *transformer) Transform(node *ast.Document, reader text.Reader, pc parser.Context) {
        var attributes = make([]ast.Node, 0, 500)
        ast.Walk(node, func(node ast.Node, entering bool) (ast.WalkStatus, error) {
-               if entering && node.Kind() == kindAttributesBlock && !node.HasBlankPreviousLines() {
-                       attributes = append(attributes, node)
-                       return ast.WalkSkipChildren, nil
+               if entering && node.Kind() == kindAttributesBlock {
+                       // Attributes for fenced code blocks are handled in their own extension,
+                       // but note that we currently only support code block attributes when
+                       // CodeFences=true.
+                       if node.PreviousSibling().Kind() != ast.KindFencedCodeBlock && !node.HasBlankPreviousLines() {
+                               attributes = append(attributes, node)
+                               return ast.WalkSkipChildren, nil
+                       }
                }
+
                return ast.WalkContinue, nil
        })