* object_new:
* @typename: The name of the type of the object to instantiate.
*
- * This function will initialize a new object using heap allocated memory. This
- * function should be paired with object_delete() to free the resources
- * associated with the object.
+ * This function will initialize a new object using heap allocated memory.
+ * The returned object has a reference count of 1, and will be freed when
+ * the last reference is dropped.
*
* Returns: The newly allocated and instantiated object.
*/
* object_new_with_type:
* @type: The type of the object to instantiate.
*
- * This function will initialize a new object using heap allocated memory. This
- * function should be paired with object_delete() to free the resources
- * associated with the object.
+ * This function will initialize a new object using heap allocated memory.
+ * The returned object has a reference count of 1, and will be freed when
+ * the last reference is dropped.
*
* Returns: The newly allocated and instantiated object.
*/
Object *object_new_with_type(Type type);
-/**
- * object_delete:
- * @obj: The object to free.
- *
- * Finalize an object and then free the memory associated with it. This should
- * be paired with object_new() to free the resources associated with an object.
- */
-void object_delete(Object *obj);
-
/**
* object_initialize_with_type:
* @obj: A pointer to the memory to be used for the object.
* @type: The type of the object to instantiate.
*
* This function will initialize an object. The memory for the object should
- * have already been allocated.
+ * have already been allocated. The returned object has a reference count of 1,
+ * and will be finalized when the last reference is dropped.
*/
void object_initialize_with_type(void *data, Type type);
* @typename: The name of the type of the object to instantiate.
*
* This function will initialize an object. The memory for the object should
- * have already been allocated.
+ * have already been allocated. The returned object has a reference count of 1,
+ * and will be finalized when the last reference is dropped.
*/
void object_initialize(void *obj, const char *typename);