QTAILQ_ENTRY(CPUWatchpoint) entry;
} CPUWatchpoint;
-#ifdef _WIN32
-#define CPU_COMMON_THREAD \
- void *hThread;
-
-#else
-#define CPU_COMMON_THREAD
-#endif
-
#define CPU_TEMP_BUF_NLONGS 128
#define CPU_COMMON \
struct TranslationBlock *current_tb; /* currently executing TB */ \
uint32_t stop; /* Stop request */ \
uint32_t stopped; /* Artificially stopped */ \
struct QemuThread *thread; \
- CPU_COMMON_THREAD \
struct QemuCond *halt_cond; \
int thread_kicked; \
struct qemu_work_item *queued_work_first, *queued_work_last; \
}
#else /* _WIN32 */
if (!qemu_cpu_is_self(env)) {
- SuspendThread(env->hThread);
+ CPUState *cpu = ENV_GET_CPU(env);
+ SuspendThread(cpu->hThread);
cpu_signal(0);
- ResumeThread(env->hThread);
+ ResumeThread(cpu->hThread);
}
#endif
}
static void qemu_tcg_init_vcpu(void *_env)
{
CPUArchState *env = _env;
+#ifdef _WIN32
+ CPUState *cpu = ENV_GET_CPU(env);
+#endif
/* share a single thread for all cpus with TCG */
if (!tcg_cpu_thread) {
qemu_thread_create(env->thread, qemu_tcg_cpu_thread_fn, env,
QEMU_THREAD_JOINABLE);
#ifdef _WIN32
- env->hThread = qemu_thread_get_handle(env->thread);
+ cpu->hThread = qemu_thread_get_handle(env->thread);
#endif
while (env->created == 0) {
qemu_cond_wait(&qemu_cpu_cond, &qemu_global_mutex);