/** @max_compute_cores: Maximum number of shader cores used for compute jobs. */
u8 max_compute_cores;
- /** @max_compute_cores: Maximum number of shader cores used for fragment jobs. */
+ /** @max_fragment_cores: Maximum number of shader cores used for fragment jobs. */
u8 max_fragment_cores;
/** @max_tiler_cores: Maximum number of tiler cores used for tiler jobs. */
}
/**
- * @cs_slot_reset_locked() - Reset a queue slot
+ * cs_slot_reset_locked() - Reset a queue slot
* @ptdev: Device.
* @csg_id: Group slot.
* @cs_id: Queue slot.
}
/**
- * panthor_sched_process_global_irq() - Process the scheduling part of a global IRQ
+ * sched_process_global_irq_locked() - Process the scheduling part of a global IRQ
* @ptdev: Device.
*/
static void sched_process_global_irq_locked(struct panthor_device *ptdev)
.get_timeline_name = queue_fence_get_timeline_name,
};
-/**
- */
struct panthor_csg_slots_upd_ctx {
u32 update_mask;
u32 timedout_mask;