According to a report, skeletons fail to assign shadow pointers when being
compiled with C++ programs. Unlike C doing implicit casting for void
pointers, C++ requires an explicit casting.
To support C++, we do explicit casting for each shadow pointer.
Also add struct_ops_module.skel.h to test_cpp to validate C++
compilation as part of BPF selftests.
Signed-off-by: Kui-Feng Lee <thinker.li@gmail.com>
Signed-off-by: Andrii Nakryiko <andrii@kernel.org>
Acked-by: Yonghong Song <yonghong.song@linux.dev>
Acked-by: Quentin Monnet <quentin@isovalent.com>
Link: https://lore.kernel.org/bpf/20240312013726.1780720-1-thinker.li@gmail.com
continue;
codegen("\
\n\
- obj->struct_ops.%1$s = bpf_map__initial_value(obj->maps.%1$s, NULL);\n\
+ obj->struct_ops.%1$s = (typeof(obj->struct_ops.%1$s))\n\
+ bpf_map__initial_value(obj->maps.%1$s, NULL);\n\
\n\
", ident);
}
#include <bpf/bpf.h>
#include <bpf/btf.h>
#include "test_core_extern.skel.h"
+#include "struct_ops_module.skel.h"
template <typename T>
class Skeleton {
{
struct btf_dump_opts opts = { };
struct test_core_extern *skel;
+ struct struct_ops_module *skel2;
struct btf *btf;
int fd;
skel = test_core_extern__open_and_load();
test_core_extern__destroy(skel);
+ skel2 = struct_ops_module__open_and_load();
+ struct_ops_module__destroy(skel2);
+
fd = bpf_enable_stats(BPF_STATS_RUN_TIME);
if (fd < 0)
std::cout << "FAILED to enable stats: " << fd << std::endl;