When commiting planes, we copy color mgmt resources to the stream state.
Do the same for shaper and 3D LUTs.
Reviewed-by: Harry Wentland <harry.wentland@amd.com>
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Co-developed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
&acrtc_state->stream->csc_color_matrix;
bundle->stream_update.out_transfer_func =
acrtc_state->stream->out_transfer_func;
+ bundle->stream_update.lut3d_func =
+ (struct dc_3dlut *) acrtc_state->stream->lut3d_func;
+ bundle->stream_update.func_shaper =
+ (struct dc_transfer_func *) acrtc_state->stream->func_shaper;
}
acrtc_state->stream->abm_level = acrtc_state->abm_level;