tcg: Fix prologue disassembly
authorRichard Henderson <richard.henderson@linaro.org>
Sat, 10 Jul 2021 02:45:42 +0000 (19:45 -0700)
committerRichard Henderson <richard.henderson@linaro.org>
Sat, 10 Jul 2021 02:45:42 +0000 (19:45 -0700)
In tcg_region_prologue_set, we reset TCGContext.code_gen_ptr.
So do that after we've used it to dump the prologue contents.

Fixes: b0a0794a0f16
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
tcg/tcg.c

index 4dd40844197ba6cc44a5c6bee523876df4a4d6cf..ed86a70b7963db5cbdae369fe3d27c840c4551a3 100644 (file)
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -752,8 +752,6 @@ void tcg_prologue_init(TCGContext *s)
                         (uintptr_t)s->code_buf, prologue_size);
 #endif
 
-    tcg_region_prologue_set(s);
-
 #ifdef DEBUG_DISAS
     if (qemu_loglevel_mask(CPU_LOG_TB_OUT_ASM)) {
         FILE *logfile = qemu_log_lock();
@@ -795,6 +793,8 @@ void tcg_prologue_init(TCGContext *s)
         tcg_debug_assert(tcg_code_gen_epilogue != NULL);
     }
 #endif
+
+    tcg_region_prologue_set(s);
 }
 
 void tcg_func_start(TCGContext *s)