In tcg_region_prologue_set, we reset TCGContext.code_gen_ptr.
So do that after we've used it to dump the prologue contents.
Fixes: b0a0794a0f16
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
(uintptr_t)s->code_buf, prologue_size);
#endif
- tcg_region_prologue_set(s);
-
#ifdef DEBUG_DISAS
if (qemu_loglevel_mask(CPU_LOG_TB_OUT_ASM)) {
FILE *logfile = qemu_log_lock();
tcg_debug_assert(tcg_code_gen_epilogue != NULL);
}
#endif
+
+ tcg_region_prologue_set(s);
}
void tcg_func_start(TCGContext *s)