At present net_checksum_calculate() only calculates TCP/UDP checksum
in an IP packet, but assumes the IP header checksum to be provided
by the software, e.g.: Linux kernel always calculates the IP header
checksum. However this might not always be the case, e.g.: for an IP
checksum offload enabled stack like VxWorks, the IP header checksum
can be zero.
This adds the checksum calculation of the IP header.
Signed-off-by: Guishan Qin <guishan.qin@windriver.com>
Signed-off-by: Yabing Liu <yabing.liu@windriver.com>
Signed-off-by: Bin Meng <bin.meng@windriver.com>
Reviewed-by: Cédric Le Goater <clg@kaod.org>
Signed-off-by: Jason Wang <jasowang@redhat.com>
{
int mac_hdr_len, ip_len;
struct ip_header *ip;
+ uint16_t csum;
/*
* Note: We cannot assume "data" is aligned, so the all code uses
return; /* not IPv4 */
}
+ /* Calculate IP checksum */
+ stw_he_p(&ip->ip_sum, 0);
+ csum = net_raw_checksum((uint8_t *)ip, IP_HDR_GET_LEN(ip));
+ stw_be_p(&ip->ip_sum, csum);
+
if (IP4_IS_FRAGMENT(ip)) {
return; /* a fragmented IP packet */
}
switch (ip->ip_p) {
case IP_PROTO_TCP:
{
- uint16_t csum;
tcp_header *tcp = (tcp_header *)(ip + 1);
if (ip_len < sizeof(tcp_header)) {
}
case IP_PROTO_UDP:
{
- uint16_t csum;
udp_header *udp = (udp_header *)(ip + 1);
if (ip_len < sizeof(udp_header)) {