plugins: optimize cpu_index code generation
authorPierrick Bouvier <pierrick.bouvier@linaro.org>
Thu, 28 Nov 2024 21:38:43 +0000 (13:38 -0800)
committerRichard Henderson <richard.henderson@linaro.org>
Tue, 24 Dec 2024 15:32:50 +0000 (07:32 -0800)
When running with a single vcpu, we can return a constant instead of a
load when accessing cpu_index.
A side effect is that all tcg operations using it are optimized, most
notably scoreboard access.
When running a simple loop in user-mode, the speedup is around 20%.

Signed-off-by: Pierrick Bouvier <pierrick.bouvier@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Message-ID: <20241128213843.1023080-1-pierrick.bouvier@linaro.org>

accel/tcg/plugin-gen.c

index 1ef075552caf48bfcc787c659d17db139d98fdce..7e5f040bf735794528d5fabe77e7e38737050446 100644 (file)
@@ -102,6 +102,15 @@ static void gen_disable_mem_helper(void)
 
 static TCGv_i32 gen_cpu_index(void)
 {
+    /*
+     * Optimize when we run with a single vcpu. All values using cpu_index,
+     * including scoreboard index, will be optimized out.
+     * User-mode calls tb_flush when setting this flag. In system-mode, all
+     * vcpus are created before generating code.
+     */
+    if (!tcg_cflags_has(current_cpu, CF_PARALLEL)) {
+        return tcg_constant_i32(current_cpu->cpu_index);
+    }
     TCGv_i32 cpu_index = tcg_temp_ebb_new_i32();
     tcg_gen_ld_i32(cpu_index, tcg_env,
                    -offsetof(ArchCPU, env) + offsetof(CPUState, cpu_index));