*/
#define I915_BO_ALLOC_GPU_ONLY BIT(6)
#define I915_BO_ALLOC_CCS_AUX BIT(7)
+/*
+ * Object is allowed to retain its initial data and will not be cleared on first
+ * access if used along with I915_BO_ALLOC_USER. This is mainly to keep
+ * preallocated framebuffer data intact while transitioning it to i915drmfb.
+ */
+#define I915_BO_PREALLOC BIT(8)
#define I915_BO_ALLOC_FLAGS (I915_BO_ALLOC_CONTIGUOUS | \
I915_BO_ALLOC_VOLATILE | \
I915_BO_ALLOC_CPU_CLEAR | \
I915_BO_ALLOC_PM_VOLATILE | \
I915_BO_ALLOC_PM_EARLY | \
I915_BO_ALLOC_GPU_ONLY | \
- I915_BO_ALLOC_CCS_AUX)
-#define I915_BO_READONLY BIT(8)
-#define I915_TILING_QUIRK_BIT 9 /* unknown swizzling; do not release! */
-#define I915_BO_PROTECTED BIT(10)
+ I915_BO_ALLOC_CCS_AUX | \
+ I915_BO_PREALLOC)
+#define I915_BO_READONLY BIT(9)
+#define I915_TILING_QUIRK_BIT 10 /* unknown swizzling; do not release! */
+#define I915_BO_PROTECTED BIT(11)
/**
* @mem_flags - Mutable placement-related flags
*
struct dma_fence *migration_fence = NULL;
struct ttm_tt *ttm = bo->ttm;
struct i915_refct_sgt *dst_rsgt;
- bool clear;
+ bool clear, prealloc_bo;
int ret;
if (GEM_WARN_ON(i915_ttm_is_ghost_object(bo))) {
return PTR_ERR(dst_rsgt);
clear = !i915_ttm_cpu_maps_iomem(bo->resource) && (!ttm || !ttm_tt_is_populated(ttm));
- if (!(clear && ttm && !(ttm->page_flags & TTM_TT_FLAG_ZERO_ALLOC))) {
+ prealloc_bo = obj->flags & I915_BO_PREALLOC;
+ if (!(clear && ttm && !((ttm->page_flags & TTM_TT_FLAG_ZERO_ALLOC) && !prealloc_bo))) {
struct i915_deps deps;
i915_deps_init(&deps, GFP_KERNEL | __GFP_NORETRY | __GFP_NOWARN);