tcg/optimize: Use finish_folding in fold_dup, fold_dup2
authorRichard Henderson <richard.henderson@linaro.org>
Mon, 9 Dec 2024 02:00:51 +0000 (20:00 -0600)
committerRichard Henderson <richard.henderson@linaro.org>
Tue, 24 Dec 2024 16:32:15 +0000 (08:32 -0800)
Reviewed-by: Pierrick Bouvier <pierrick.bouvier@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
tcg/optimize.c

index a68221a027758e583ed553ef1d0644b6e0a08746..803bceb4bd07d71b346b7ca0642830aaa2e51906 100644 (file)
@@ -1698,7 +1698,7 @@ static bool fold_dup(OptContext *ctx, TCGOp *op)
         t = dup_const(TCGOP_VECE(op), t);
         return tcg_opt_gen_movi(ctx, op, op->args[0], t);
     }
-    return false;
+    return finish_folding(ctx, op);
 }
 
 static bool fold_dup2(OptContext *ctx, TCGOp *op)
@@ -1713,7 +1713,7 @@ static bool fold_dup2(OptContext *ctx, TCGOp *op)
         op->opc = INDEX_op_dup_vec;
         TCGOP_VECE(op) = MO_32;
     }
-    return false;
+    return finish_folding(ctx, op);
 }
 
 static bool fold_eqv(OptContext *ctx, TCGOp *op)