ps2: implement ps2_kbd_realize() and use it to register ps2_keyboard_handler
authorMark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Fri, 24 Jun 2022 13:40:25 +0000 (14:40 +0100)
committerMark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Sun, 26 Jun 2022 17:40:11 +0000 (18:40 +0100)
Move the registration of ps2_keyboard_handler from ps2_kbd_init() to a new
ps2_kbd_realize() function. Since the abstract PS2_DEVICE parent class doesn't
have a realize() function then it is not necessary to store the reference to
it in PS2DeviceClass and use device_class_set_parent_realize().

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-11-mark.cave-ayland@ilande.co.uk>

hw/input/ps2.c

index 8018e39b17e59dd05cd6914491e922456f9fa86f..62ea4c228b3f105e580a0d67415d3964ab0aaf6a 100644 (file)
@@ -1213,6 +1213,11 @@ static QemuInputHandler ps2_keyboard_handler = {
     .event = ps2_keyboard_event,
 };
 
+static void ps2_kbd_realize(DeviceState *dev, Error **errp)
+{
+    qemu_input_handler_register(dev, &ps2_keyboard_handler);
+}
+
 void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg)
 {
     DeviceState *dev;
@@ -1228,8 +1233,7 @@ void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg)
     ps2->update_irq = update_irq;
     ps2->update_arg = update_arg;
     vmstate_register(NULL, 0, &vmstate_ps2_keyboard, s);
-    qemu_input_handler_register((DeviceState *)s,
-                                &ps2_keyboard_handler);
+
     return s;
 }
 
@@ -1265,6 +1269,7 @@ static void ps2_kbd_class_init(ObjectClass *klass, void *data)
     DeviceClass *dc = DEVICE_CLASS(klass);
     PS2DeviceClass *ps2dc = PS2_DEVICE_CLASS(klass);
 
+    dc->realize = ps2_kbd_realize;
     device_class_set_parent_reset(dc, ps2_kbd_reset, &ps2dc->parent_reset);
 }