/* convert hw value with given bit_precision to lut property val */
static u32 intel_color_lut_pack(u32 val, int bit_precision)
{
- u32 max = 0xffff >> (16 - bit_precision);
-
- val = clamp_val(val, 0, max);
-
- if (bit_precision < 16)
- val <<= 16 - bit_precision;
-
- return val;
+ if (bit_precision > 16)
+ return DIV_ROUND_CLOSEST_ULL(mul_u32_u32(val, (1 << 16) - 1),
+ (1 << bit_precision) - 1);
+ else
+ return DIV_ROUND_CLOSEST(val * ((1 << 16) - 1),
+ (1 << bit_precision) - 1);
}
static u32 i9xx_lut_8(const struct drm_color_lut *color)