drm_warn(&dev_priv->drm, "Missing PSR2 sel fetch alignment with DSC\n");
 }
 
+/*
+ * FIXME: Not sure why but when moving the cursor fast it causes some artifacts
+ * of the cursor to be left in the cursor path, adding some pixels above the
+ * cursor to the damaged area fixes the issue.
+ */
+static void cursor_area_workaround(const struct intel_plane_state *new_plane_state,
+                                  struct drm_rect *damaged_area,
+                                  struct drm_rect *pipe_clip)
+{
+       const struct intel_plane *plane = to_intel_plane(new_plane_state->uapi.plane);
+       int height;
+
+       if (plane->id != PLANE_CURSOR)
+               return;
+
+       height = drm_rect_height(&new_plane_state->uapi.dst) / 2;
+       damaged_area->y1 -=  height;
+       damaged_area->y1 = max(damaged_area->y1, 0);
+
+       clip_area_update(pipe_clip, damaged_area);
+}
+
 int intel_psr2_sel_fetch_update(struct intel_atomic_state *state,
                                struct intel_crtc *crtc)
 {
                                damaged_area.y2 = new_plane_state->uapi.dst.y2;
                                clip_area_update(&pipe_clip, &damaged_area);
                        }
+
+                       cursor_area_workaround(new_plane_state, &damaged_area,
+                                              &pipe_clip);
                        continue;
                } else if (new_plane_state->uapi.alpha != old_plane_state->uapi.alpha ||
                           (!num_clips &&