static void virtio_gpu_gl_flushed(VirtIOGPUBase *b)
{
VirtIOGPU *g = VIRTIO_GPU(b);
+ VirtIOGPUGL *gl = VIRTIO_GPU_GL(b);
- if (g->renderer_reset) {
- g->renderer_reset = false;
+ if (gl->renderer_reset) {
+ gl->renderer_reset = false;
virtio_gpu_virgl_reset(g);
}
virtio_gpu_process_cmdq(g);
static void virtio_gpu_gl_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
{
VirtIOGPU *g = VIRTIO_GPU(vdev);
+ VirtIOGPUGL *gl = VIRTIO_GPU_GL(vdev);
struct virtio_gpu_ctrl_command *cmd;
if (!virtio_queue_ready(vq)) {
return;
}
- if (!g->renderer_inited) {
+ if (!gl->renderer_inited) {
virtio_gpu_virgl_init(g);
- g->renderer_inited = true;
+ gl->renderer_inited = true;
}
cmd = virtqueue_pop(vq, sizeof(struct virtio_gpu_ctrl_command));
static void virtio_gpu_gl_reset(VirtIODevice *vdev)
{
VirtIOGPU *g = VIRTIO_GPU(vdev);
+ VirtIOGPUGL *gl = VIRTIO_GPU_GL(vdev);
virtio_gpu_reset(vdev);
- if (g->renderer_inited) {
+ if (gl->renderer_inited) {
if (g->parent_obj.renderer_blocked) {
- g->renderer_reset = true;
+ gl->renderer_reset = true;
} else {
virtio_gpu_virgl_reset(g);
}