#include <linux/stddef.h>
 #include <linux/module.h>
+#include <linux/io.h>
 #include <linux/ioport.h>
 #include <linux/init.h>
 #include <linux/gameport.h>
 #include <linux/mutex.h>
 #include <linux/timekeeping.h>
 
-/*#include <asm/io.h>*/
-
 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 MODULE_DESCRIPTION("Generic gameport layer");
 MODULE_LICENSE("GPL");
 }
 EXPORT_SYMBOL(gameport_set_phys);
 
+static void gameport_default_trigger(struct gameport *gameport)
+{
+       outb(0xff, gameport->io);
+}
+
+static unsigned char gameport_default_read(struct gameport *gameport)
+{
+       return inb(gameport->io);
+}
+
 /*
  * Prepare gameport port for registration.
  */
        if (gameport->parent)
                gameport->dev.parent = &gameport->parent->dev;
 
+       if (!gameport->trigger)
+               gameport->trigger = gameport_default_trigger;
+       if (!gameport->read)
+               gameport->read = gameport_default_read;
+
        INIT_LIST_HEAD(&gameport->node);
        spin_lock_init(&gameport->timer_lock);
        timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
 
 #ifndef _GAMEPORT_H
 #define _GAMEPORT_H
 
-#include <asm/io.h>
 #include <linux/types.h>
 #include <linux/list.h>
 #include <linux/mutex.h>
 
 static inline void gameport_trigger(struct gameport *gameport)
 {
-       if (gameport->trigger)
-               gameport->trigger(gameport);
-       else
-               outb(0xff, gameport->io);
+       gameport->trigger(gameport);
 }
 
 static inline unsigned char gameport_read(struct gameport *gameport)
 {
-       if (gameport->read)
-               return gameport->read(gameport);
-       else
-               return inb(gameport->io);
+       return gameport->read(gameport);
 }
 
 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)