Keep track of gl_block state (added in
bba19b8 console: block rendering
until client is done) in QemuConsole and allow to query it. This way
we can avoid state inconsistencies in case different code paths make use
of this.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id:
1474617028-3979-2-git-send-email-kraxel@redhat.com
bool qemu_console_is_visible(QemuConsole *con);
bool qemu_console_is_graphic(QemuConsole *con);
bool qemu_console_is_fixedsize(QemuConsole *con);
+bool qemu_console_is_gl_blocked(QemuConsole *con);
char *qemu_console_get_label(QemuConsole *con);
int qemu_console_get_index(QemuConsole *con);
uint32_t qemu_console_get_head(QemuConsole *con);
DisplaySurface *surface;
int dcls;
DisplayChangeListener *gl;
+ bool gl_block;
/* Graphic console state. */
Object *device;
void graphic_hw_gl_block(QemuConsole *con, bool block)
{
- if (!con) {
- con = active_console;
- }
- if (con && con->hw_ops->gl_block) {
+ assert(con != NULL);
+
+ con->gl_block = block;
+ if (con->hw_ops->gl_block) {
con->hw_ops->gl_block(con->hw, block);
}
}
return con && (con->console_type != TEXT_CONSOLE);
}
+bool qemu_console_is_gl_blocked(QemuConsole *con)
+{
+ assert(con != NULL);
+ return con->gl_block;
+}
+
char *qemu_console_get_label(QemuConsole *con)
{
if (con->console_type == GRAPHIC_CONSOLE) {