fb_format_modifier));
 }
 
+static int
+intel_fill_fb_ggtt_view(struct i915_ggtt_view *view, struct drm_framebuffer *fb,
+                       const struct drm_plane_state *plane_state)
+{
+       *view = i915_ggtt_view_normal;
+
+       return 0;
+}
+
 int
 intel_pin_and_fence_fb_obj(struct drm_plane *plane,
                           struct drm_framebuffer *fb,
        struct drm_device *dev = fb->dev;
        struct drm_i915_private *dev_priv = dev->dev_private;
        struct drm_i915_gem_object *obj = intel_fb_obj(fb);
+       struct i915_ggtt_view view;
        u32 alignment;
        int ret;
 
                return -EINVAL;
        }
 
+       ret = intel_fill_fb_ggtt_view(&view, fb, plane_state);
+       if (ret)
+               return ret;
+
        /* Note that the w/a also requires 64 PTE of padding following the
         * bo. We currently fill all unused PTE with the shadow page and so
         * we should always have valid PTE following the scanout preventing
 
        dev_priv->mm.interruptible = false;
        ret = i915_gem_object_pin_to_display_plane(obj, alignment, pipelined,
-                                                  &i915_ggtt_view_normal);
+                                                  &view);
        if (ret)
                goto err_interruptible;
 
        return 0;
 
 err_unpin:
-       i915_gem_object_unpin_from_display_plane(obj, &i915_ggtt_view_normal);
+       i915_gem_object_unpin_from_display_plane(obj, &view);
 err_interruptible:
        dev_priv->mm.interruptible = true;
        intel_runtime_pm_put(dev_priv);
                               const struct drm_plane_state *plane_state)
 {
        struct drm_i915_gem_object *obj = intel_fb_obj(fb);
+       struct i915_ggtt_view view;
+       int ret;
 
        WARN_ON(!mutex_is_locked(&obj->base.dev->struct_mutex));
 
+       ret = intel_fill_fb_ggtt_view(&view, fb, plane_state);
+       WARN_ONCE(ret, "Couldn't get view from plane state!");
+
        i915_gem_object_unpin_fence(obj);
-       i915_gem_object_unpin_from_display_plane(obj, &i915_ggtt_view_normal);
+       i915_gem_object_unpin_from_display_plane(obj, &view);
 }
 
 /* Computes the linear offset to the base tile and adjusts x, y. bytes per pixel