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tcg-ppc64: Avoid code for nop move
author
Richard Henderson
<rth@twiddle.net>
Wed, 31 Jul 2013 04:26:04 +0000
(18:26 -1000)
committer
Richard Henderson
<rth@twiddle.net>
Wed, 25 Sep 2013 14:46:32 +0000
(07:46 -0700)
While these are rare from code that's been through the optimizer,
it's not uncommon within the tcg backend.
Signed-off-by: Richard Henderson <rth@twiddle.net>
tcg/ppc64/tcg-target.c
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diff --git
a/tcg/ppc64/tcg-target.c
b/tcg/ppc64/tcg-target.c
index 27a955ba2ae97e0f78117641ac9e0892db481877..357f8c11de890da034f182c7c0a51624af3c58d2 100644
(file)
--- a/
tcg/ppc64/tcg-target.c
+++ b/
tcg/ppc64/tcg-target.c
@@
-509,7
+509,9
@@
static const uint32_t tcg_to_isel[] = {
static inline void tcg_out_mov(TCGContext *s, TCGType type,
TCGReg ret, TCGReg arg)
{
- tcg_out32(s, OR | SAB(arg, ret, arg));
+ if (ret != arg) {
+ tcg_out32(s, OR | SAB(arg, ret, arg));
+ }
}
static inline void tcg_out_rld(TCGContext *s, int op, TCGReg ra, TCGReg rs,