struct rgb { u8 r; u8 g; u8 b; };
-static void rgb_from_256(int i, struct rgb *c)
+static void rgb_from_256(unsigned int i, struct rgb *c)
{
if (i < 8) { /* Standard colours. */
c->r = i&1 ? 0xaa : 0x00;
c->g = i&2 ? 0xff : 0x55;
c->b = i&4 ? 0xff : 0x55;
} else if (i < 232) { /* 6x6x6 colour cube. */
- c->r = (i - 16) / 36 * 85 / 2;
- c->g = (i - 16) / 6 % 6 * 85 / 2;
- c->b = (i - 16) % 6 * 85 / 2;
+ i -= 16;
+ c->b = i % 6 * 255 / 6;
+ i /= 6;
+ c->g = i % 6 * 255 / 6;
+ i /= 6;
+ c->r = i * 255 / 6;
} else /* Grayscale ramp. */
c->r = c->g = c->b = i * 10 - 2312;
}