From: Gerd Hoffmann Date: Tue, 20 Feb 2018 11:04:33 +0000 (+0100) Subject: egl-helpers: add alpha channel to texture format X-Git-Url: http://git.maquefel.me/?a=commitdiff_plain;h=41126214200bc6a0e4afe28f3a9d7888f5228d08;p=qemu.git egl-helpers: add alpha channel to texture format Needed when rendering cursers which (unlike framebuffers) actually are transparent. Signed-off-by: Gerd Hoffmann Message-id: 20180220110433.20353-4-kraxel@redhat.com --- diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c index 5fa60ef4e8..16dc3ded36 100644 --- a/ui/egl-helpers.c +++ b/ui/egl-helpers.c @@ -83,7 +83,7 @@ void egl_fb_setup_new_tex(egl_fb *fb, int width, int height) glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0); egl_fb_setup_for_tex(fb, width, height, texture, true);