From: Marc-André Lureau Date: Tue, 24 Jan 2023 13:47:18 +0000 (+0400) Subject: ui/sdl: get the GL context from the window X-Git-Url: http://git.maquefel.me/?a=commitdiff_plain;h=6f2688f776ea2500fa2b5055b3de5df1c8473ef5;p=qemu.git ui/sdl: get the GL context from the window There is no guarantee to have a current GL context here. The current code seems to rely on the renderer using a GL backend, and to set a current GL context. But this is not always the case, for example if the renderer backend is DirectX. This change is enough to fix using virgl with sdl2 on win32, on my setup. Signed-off-by: Marc-André Lureau Reviewed-by: Daniel P. Berrangé --- diff --git a/ui/sdl2.c b/ui/sdl2.c index 8cb77416af..137f7ab57f 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -101,7 +101,7 @@ void sdl2_window_create(struct sdl2_console *scon) flags); scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0); if (scon->opengl) { - scon->winctx = SDL_GL_GetCurrentContext(); + scon->winctx = SDL_GL_CreateContext(scon->real_window); } sdl_update_caption(scon); } @@ -112,6 +112,8 @@ void sdl2_window_destroy(struct sdl2_console *scon) return; } + SDL_GL_DeleteContext(scon->winctx); + scon->winctx = NULL; SDL_DestroyRenderer(scon->real_renderer); scon->real_renderer = NULL; SDL_DestroyWindow(scon->real_window);