From: Richard Henderson Date: Sat, 19 Jun 2021 13:32:03 +0000 (-0700) Subject: tcg: Restart when exhausting the stack frame X-Git-Url: http://git.maquefel.me/?a=commitdiff_plain;h=732d58979c9d6ab1b955b65264a15d0696ea477e;p=qemu.git tcg: Restart when exhausting the stack frame Assume that we'll have fewer temps allocated after restarting with a fewer number of instructions. Reviewed-by: Philippe Mathieu-Daudé Signed-off-by: Richard Henderson --- diff --git a/tcg/tcg.c b/tcg/tcg.c index bdeea18234..5e53c3348f 100644 --- a/tcg/tcg.c +++ b/tcg/tcg.c @@ -3038,7 +3038,11 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts) assert(align <= TCG_TARGET_STACK_ALIGN); off = ROUND_UP(s->current_frame_offset, align); - assert(off + size <= s->frame_end); + + /* If we've exhausted the stack frame, restart with a smaller TB. */ + if (off + size > s->frame_end) { + tcg_raise_tb_overflow(s); + } s->current_frame_offset = off + size; ts->mem_offset = off;