From: Thomas Zimmermann Date: Tue, 3 Aug 2021 12:59:25 +0000 (+0200) Subject: drm/simpledrm: Use offset-adjusted shadow-plane mapping X-Git-Url: http://git.maquefel.me/?a=commitdiff_plain;h=8b9b88b94b96dbd9aad888ac2c730a9e3ffa4ec3;p=linux.git drm/simpledrm: Use offset-adjusted shadow-plane mapping For framebuffers with non-zero offset fields, shadow-plane helpers provide a pointer to the first byte of the contained data. Use it in simpledrm. Signed-off-by: Thomas Zimmermann Acked-by: Sam Ravnborg Link: https://patchwork.freedesktop.org/patch/msgid/20210803125928.27780-9-tzimmermann@suse.de --- diff --git a/drivers/gpu/drm/tiny/simpledrm.c b/drivers/gpu/drm/tiny/simpledrm.c index 08ae66b1e6f57..481b48bde0473 100644 --- a/drivers/gpu/drm/tiny/simpledrm.c +++ b/drivers/gpu/drm/tiny/simpledrm.c @@ -639,7 +639,7 @@ simpledrm_simple_display_pipe_enable(struct drm_simple_display_pipe *pipe, struct simpledrm_device *sdev = simpledrm_device_of_dev(pipe->crtc.dev); struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state); struct drm_framebuffer *fb = plane_state->fb; - void *vmap = shadow_plane_state->map[0].vaddr; /* TODO: Use mapping abstraction properly */ + void *vmap = shadow_plane_state->data[0].vaddr; /* TODO: Use mapping abstraction */ struct drm_device *dev = &sdev->dev; int idx; @@ -677,7 +677,7 @@ simpledrm_simple_display_pipe_update(struct drm_simple_display_pipe *pipe, struct simpledrm_device *sdev = simpledrm_device_of_dev(pipe->crtc.dev); struct drm_plane_state *plane_state = pipe->plane.state; struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state); - void *vmap = shadow_plane_state->map[0].vaddr; /* TODO: Use mapping abstraction properly */ + void *vmap = shadow_plane_state->data[0].vaddr; /* TODO: Use mapping abstraction */ struct drm_framebuffer *fb = plane_state->fb; struct drm_device *dev = &sdev->dev; struct drm_rect clip;