From: Marc-André Lureau Date: Thu, 17 Feb 2022 07:36:45 +0000 (+0400) Subject: ui/shader: fix potential leak of shader on error X-Git-Url: http://git.maquefel.me/?a=commitdiff_plain;h=8fe496adacc03fe37fba6765d34618a390fabdc8;p=qemu.git ui/shader: fix potential leak of shader on error Value of 0 for program and shaders are silently ignored and indicate error. Signed-off-by: Marc-André Lureau Acked-by: Gerd Hoffmann --- diff --git a/ui/shader.c b/ui/shader.c index e8b8d321b7..4c80fc831f 100644 --- a/ui/shader.c +++ b/ui/shader.c @@ -130,15 +130,17 @@ static GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag) static GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, const GLchar *frag_src) { - GLuint vert_shader, frag_shader, program; + GLuint vert_shader, frag_shader, program = 0; vert_shader = qemu_gl_create_compile_shader(GL_VERTEX_SHADER, vert_src); frag_shader = qemu_gl_create_compile_shader(GL_FRAGMENT_SHADER, frag_src); if (!vert_shader || !frag_shader) { - return 0; + goto end; } program = qemu_gl_create_link_program(vert_shader, frag_shader); + +end: glDeleteShader(vert_shader); glDeleteShader(frag_shader);