From: Jani Nikula Date: Thu, 31 Mar 2022 18:45:09 +0000 (+0300) Subject: drm/edid: reduce magic when updating the EDID block checksum X-Git-Url: http://git.maquefel.me/?a=commitdiff_plain;h=ab0609a5fb301b035702171c04b3ee532682b726;p=linux.git drm/edid: reduce magic when updating the EDID block checksum The code modifying the EDID block should not need to do tricks to fix the checksum. We have a function for computing the checksum, use it. Cc: Ville Syrjälä Signed-off-by: Jani Nikula Reviewed-by: Ville Syrjälä Link: https://patchwork.freedesktop.org/patch/msgid/5a11435419d804a58ef356c0b9acf445cffc1354.1648752228.git.jani.nikula@intel.com --- diff --git a/drivers/gpu/drm/drm_edid.c b/drivers/gpu/drm/drm_edid.c index 620e97a3a1e79..190b1d780375f 100644 --- a/drivers/gpu/drm/drm_edid.c +++ b/drivers/gpu/drm/drm_edid.c @@ -1842,8 +1842,8 @@ static struct edid *edid_filter_invalid_blocks(const struct edid *edid, memcpy(dest_block++, block, EDID_LENGTH); } - new->checksum += new->extensions - valid_extensions; new->extensions = valid_extensions; + new->checksum = edid_block_compute_checksum(new); out: kfree(edid);