From: Marc-André Lureau Date: Tue, 6 Jun 2023 11:56:56 +0000 (+0400) Subject: ui: add optional d3d texture pointer to scanout texture X-Git-Url: http://git.maquefel.me/?a=commitdiff_plain;h=bf41ab61908b340e5745c334586349bc8a3a0349;p=qemu.git ui: add optional d3d texture pointer to scanout texture The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review. Signed-off-by: Marc-André Lureau Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> --- diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c index 9831c482e5..8fa9809371 100644 --- a/hw/display/virtio-gpu-virgl.c +++ b/hw/display/virtio-gpu-virgl.c @@ -154,6 +154,7 @@ static void virgl_cmd_set_scanout(VirtIOGPU *g, { struct virtio_gpu_set_scanout ss; struct virgl_renderer_resource_info info; + void *d3d_tex2d = NULL; int ret; VIRTIO_GPU_FILL_CMD(ss); @@ -186,7 +187,8 @@ static void virgl_cmd_set_scanout(VirtIOGPU *g, g->parent_obj.scanout[ss.scanout_id].con, info.tex_id, info.flags & VIRTIO_GPU_RESOURCE_FLAG_Y_0_TOP, info.width, info.height, - ss.r.x, ss.r.y, ss.r.width, ss.r.height); + ss.r.x, ss.r.y, ss.r.width, ss.r.height, + d3d_tex2d); } else { dpy_gfx_replace_surface( g->parent_obj.scanout[ss.scanout_id].con, NULL); diff --git a/include/ui/console.h b/include/ui/console.h index 2ab0c7112a..f27b2aad4f 100644 --- a/include/ui/console.h +++ b/include/ui/console.h @@ -132,6 +132,7 @@ typedef struct ScanoutTexture { uint32_t y; uint32_t width; uint32_t height; + void *d3d_tex2d; } ScanoutTexture; typedef struct DisplaySurface { @@ -270,7 +271,8 @@ typedef struct DisplayChangeListenerOps { uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, - uint32_t w, uint32_t h); + uint32_t w, uint32_t h, + void *d3d_tex2d); /* optional (default to true if has dpy_gl_scanout_dmabuf) */ bool (*dpy_has_dmabuf)(DisplayChangeListener *dcl); /* optional */ @@ -378,7 +380,8 @@ void dpy_gl_scanout_disable(QemuConsole *con); void dpy_gl_scanout_texture(QemuConsole *con, uint32_t backing_id, bool backing_y_0_top, uint32_t backing_width, uint32_t backing_height, - uint32_t x, uint32_t y, uint32_t w, uint32_t h); + uint32_t x, uint32_t y, uint32_t w, uint32_t h, + void *d3d_tex2d); void dpy_gl_scanout_dmabuf(QemuConsole *con, QemuDmaBuf *dmabuf); void dpy_gl_cursor_dmabuf(QemuConsole *con, QemuDmaBuf *dmabuf, diff --git a/include/ui/gtk.h b/include/ui/gtk.h index ae0f53740d..aa3d637029 100644 --- a/include/ui/gtk.h +++ b/include/ui/gtk.h @@ -175,7 +175,8 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, - uint32_t w, uint32_t h); + uint32_t w, uint32_t h, + void *d3d_tex2d); void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl, QemuDmaBuf *dmabuf); void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl, @@ -211,7 +212,8 @@ void gd_gl_area_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, - uint32_t w, uint32_t h); + uint32_t w, uint32_t h, + void *d3d_tex2d); void gd_gl_area_scanout_disable(DisplayChangeListener *dcl); void gd_gl_area_scanout_flush(DisplayChangeListener *dcl, uint32_t x, uint32_t y, uint32_t w, uint32_t h); diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h index 8fb7e08262..e3acc7c82a 100644 --- a/include/ui/sdl2.h +++ b/include/ui/sdl2.h @@ -90,7 +90,8 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, - uint32_t w, uint32_t h); + uint32_t w, uint32_t h, + void *d3d_tex2d); void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, uint32_t x, uint32_t y, uint32_t w, uint32_t h); diff --git a/ui/console.c b/ui/console.c index 4957110723..c1544e0fb8 100644 --- a/ui/console.c +++ b/ui/console.c @@ -1223,7 +1223,8 @@ static void displaychangelistener_display_console(DisplayChangeListener *dcl, con->scanout.texture.x, con->scanout.texture.y, con->scanout.texture.width, - con->scanout.texture.height); + con->scanout.texture.height, + con->scanout.texture.d3d_tex2d); } } @@ -2115,7 +2116,8 @@ void dpy_gl_scanout_texture(QemuConsole *con, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, - uint32_t width, uint32_t height) + uint32_t width, uint32_t height, + void *d3d_tex2d) { DisplayState *s = con->ds; DisplayChangeListener *dcl; @@ -2123,7 +2125,7 @@ void dpy_gl_scanout_texture(QemuConsole *con, con->scanout.kind = SCANOUT_TEXTURE; con->scanout.texture = (ScanoutTexture) { backing_id, backing_y_0_top, backing_width, backing_height, - x, y, width, height + x, y, width, height, d3d_tex2d, }; QLIST_FOREACH(dcl, &s->listeners, next) { if (con != (dcl->con ? dcl->con : active_console)) { @@ -2133,7 +2135,8 @@ void dpy_gl_scanout_texture(QemuConsole *con, dcl->ops->dpy_gl_scanout_texture(dcl, backing_id, backing_y_0_top, backing_width, backing_height, - x, y, width, height); + x, y, width, height, + d3d_tex2d); } } } diff --git a/ui/dbus-console.c b/ui/dbus-console.c index aaa9d3b0b3..e19774f985 100644 --- a/ui/dbus-console.c +++ b/ui/dbus-console.c @@ -98,7 +98,8 @@ dbus_gl_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, - uint32_t w, uint32_t h) + uint32_t w, uint32_t h, + void *d3d_tex2d) { DBusDisplayConsole *ddc = container_of(dcl, DBusDisplayConsole, dcl); diff --git a/ui/dbus-listener.c b/ui/dbus-listener.c index 8605dffd8a..80c0fca9df 100644 --- a/ui/dbus-listener.c +++ b/ui/dbus-listener.c @@ -212,7 +212,8 @@ static void dbus_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, - uint32_t w, uint32_t h) + uint32_t w, uint32_t h, + void *d3d_tex2d) { trace_dbus_scanout_texture(tex_id, backing_y_0_top, backing_width, backing_height, x, y, w, h); @@ -434,7 +435,7 @@ static void dbus_gl_gfx_switch(DisplayChangeListener *dcl, /* TODO: lazy send dmabuf (there are unnecessary sent otherwise) */ dbus_scanout_texture(&ddl->dcl, ddl->ds->texture, false, - width, height, 0, 0, width, height); + width, height, 0, 0, width, height, NULL); } } #endif diff --git a/ui/egl-headless.c b/ui/egl-headless.c index e4177206f2..d5637dadb2 100644 --- a/ui/egl-headless.c +++ b/ui/egl-headless.c @@ -61,7 +61,8 @@ static void egl_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, - uint32_t w, uint32_t h) + uint32_t w, uint32_t h, + void *d3d_tex2d) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); @@ -91,7 +92,7 @@ static void egl_scanout_dmabuf(DisplayChangeListener *dcl, egl_scanout_texture(dcl, dmabuf->texture, false, dmabuf->width, dmabuf->height, - 0, 0, dmabuf->width, dmabuf->height); + 0, 0, dmabuf->width, dmabuf->height, NULL); } static void egl_cursor_dmabuf(DisplayChangeListener *dcl, diff --git a/ui/gtk-egl.c b/ui/gtk-egl.c index 64dc0eeec8..d59b8cd7d7 100644 --- a/ui/gtk-egl.c +++ b/ui/gtk-egl.c @@ -224,7 +224,8 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_id, bool backing_y_0_top, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, - uint32_t w, uint32_t h) + uint32_t w, uint32_t h, + void *d3d_tex2d) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); @@ -259,7 +260,7 @@ void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl, gd_egl_scanout_texture(dcl, dmabuf->texture, dmabuf->y0_top, dmabuf->width, dmabuf->height, dmabuf->x, dmabuf->y, dmabuf->scanout_width, - dmabuf->scanout_height); + dmabuf->scanout_height, NULL); if (dmabuf->allow_fences) { vc->gfx.guest_fb.dmabuf = dmabuf; diff --git a/ui/gtk-gl-area.c b/ui/gtk-gl-area.c index 1605818bd1..7367dfd793 100644 --- a/ui/gtk-gl-area.c +++ b/ui/gtk-gl-area.c @@ -244,7 +244,8 @@ void gd_gl_area_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, - uint32_t w, uint32_t h) + uint32_t w, uint32_t h, + void *d3d_tex2d) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); @@ -300,7 +301,7 @@ void gd_gl_area_scanout_dmabuf(DisplayChangeListener *dcl, gd_gl_area_scanout_texture(dcl, dmabuf->texture, dmabuf->y0_top, dmabuf->width, dmabuf->height, dmabuf->x, dmabuf->y, dmabuf->scanout_width, - dmabuf->scanout_height); + dmabuf->scanout_height, NULL); if (dmabuf->allow_fences) { vc->gfx.guest_fb.dmabuf = dmabuf; diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c index bbfa70eac3..28d796607c 100644 --- a/ui/sdl2-gl.c +++ b/ui/sdl2-gl.c @@ -205,7 +205,8 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, - uint32_t w, uint32_t h) + uint32_t w, uint32_t h, + void *d3d_tex2d) { struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); diff --git a/ui/spice-display.c b/ui/spice-display.c index 5bee19a7f9..3f3f8013d8 100644 --- a/ui/spice-display.c +++ b/ui/spice-display.c @@ -935,7 +935,8 @@ static void qemu_spice_gl_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, - uint32_t w, uint32_t h) + uint32_t w, uint32_t h, + void *d3d_tex2d) { SimpleSpiceDisplay *ssd = container_of(dcl, SimpleSpiceDisplay, dcl); EGLint stride = 0, fourcc = 0;