From: Marc-André Lureau Date: Tue, 6 Jun 2023 11:56:58 +0000 (+0400) Subject: ui/dbus: use shared D3D11 Texture2D when possible X-Git-Url: http://git.maquefel.me/?a=commitdiff_plain;h=de1f8ce0abb8c43d1e6a00c31c6d24dfe0505b92;p=qemu.git ui/dbus: use shared D3D11 Texture2D when possible When the client implements "org.qemu.Display1.Listener.Win32.D3d11" and we are running on ANGLE/win32, share the scanout texture with the peer process, and draw with ScanoutTexture2d/UpdateTexture2d methods. Signed-off-by: Marc-André Lureau Message-Id: <20230606115658.677673-22-marcandre.lureau@redhat.com> --- diff --git a/ui/dbus-display1.xml b/ui/dbus-display1.xml index 7233286b28..f0e2fac212 100644 --- a/ui/dbus-display1.xml +++ b/ui/dbus-display1.xml @@ -472,8 +472,9 @@ + + + + + + + + + + + + + + + + + + + + + +