From: Rodrigo Vivi Date: Tue, 25 Jul 2023 22:11:56 +0000 (-0400) Subject: drm/xe: Move d3cold_allowed decision all together. X-Git-Url: http://git.maquefel.me/?a=commitdiff_plain;h=e07aa913161b0338708887a5e78bf57ffdfe67fa;p=linux.git drm/xe: Move d3cold_allowed decision all together. And let's use the VRAM threshold to keep d3cold temporarily disabled. With this we have the ability to run D3Cold experiments just by touching the vram_d3cold_threshold sysfs entry. Cc: Anshuman Gupta Reviewed-by: Anshuman Gupta Signed-off-by: Rodrigo Vivi --- diff --git a/drivers/gpu/drm/xe/xe_pci.c b/drivers/gpu/drm/xe/xe_pci.c index 1a79c6a7dd5ee..4cbacc80594bc 100644 --- a/drivers/gpu/drm/xe/xe_pci.c +++ b/drivers/gpu/drm/xe/xe_pci.c @@ -806,20 +806,7 @@ static int xe_pci_runtime_idle(struct device *dev) struct pci_dev *pdev = to_pci_dev(dev); struct xe_device *xe = pdev_to_xe_device(pdev); - if (!xe->d3cold.capable) { - xe->d3cold.allowed = false; - } else { - xe_pm_d3cold_allowed_toggle(xe); - - /* - * TODO: d3cold should be allowed (true) if - * (IS_DGFX(xe) && !xe_device_mem_access_ongoing(xe)) - * but maybe include some other conditions. So, before - * we can re-enable the D3cold, we need to: - * 1. rewrite the VRAM save / restore to avoid buffer object locks - */ - xe->d3cold.allowed = false; - } + xe_pm_d3cold_allowed_toggle(xe); return 0; } diff --git a/drivers/gpu/drm/xe/xe_pm.c b/drivers/gpu/drm/xe/xe_pm.c index cb2a00ea28e30..1c62900d29d88 100644 --- a/drivers/gpu/drm/xe/xe_pm.c +++ b/drivers/gpu/drm/xe/xe_pm.c @@ -342,6 +342,11 @@ void xe_pm_d3cold_allowed_toggle(struct xe_device *xe) u64 vram_used; int i; + if (!xe->d3cold.capable) { + xe->d3cold.allowed = false; + return; + } + for (i = XE_PL_VRAM0; i <= XE_PL_VRAM1; ++i) { man = ttm_manager_type(&xe->ttm, i); if (man) { diff --git a/drivers/gpu/drm/xe/xe_pm.h b/drivers/gpu/drm/xe/xe_pm.h index 08a633ce5145d..6b9031f7af243 100644 --- a/drivers/gpu/drm/xe/xe_pm.h +++ b/drivers/gpu/drm/xe/xe_pm.h @@ -8,7 +8,12 @@ #include -#define DEFAULT_VRAM_THRESHOLD 300 /* in MB */ +/* + * TODO: Threshold = 0 will block D3Cold. + * Before we can move this to a higher value (like 300), we need to: + * 1. rewrite the VRAM save / restore to avoid buffer object locks + */ +#define DEFAULT_VRAM_THRESHOLD 0 /* in MB */ struct xe_device;